Enfosi Gazo Class Guide: Headshots, Clip Ammo, and How to Buy
Enfosi Gazo class guide: the 200 Bintar price, +50% headshot damage, kill-based clip ammo, best weapons, loadouts, and how the Gazo enemy differs.
Enfosi gazo is one of the most searched class terms in the game, and it is easy to confuse it with the enemy that shares the same name. Gazo is a real purchasable class: it costs 200 Bintar, it is the second class players can choose from, and its identity is built around headshots and ammunition.
This Enfosi Gazo class guide covers the price, the abilities, the weapons, and the strategies that make the class work — plus a clear section explaining the Gazo enemy so you know which one you are looking at in a wave.
What Is the Enfosi Gazo Class?
Gazo is a purchasable playable class in Enfosi. The community-maintained wiki lists it as the second class players can select, and one of the two 200 Bintar classes alongside Gloober. There are seven classes in total, six of which cost Bintar.
| Enfosi class | Price | Notes |
|---|---|---|
| Giggler | Free | Default class |
| Gazo | 200 Bintar | Ranged/snowballer class |
| Gloober | 200 Bintar | The other 200 Bintar class |
| Gembo | 300 Bintar | Parry-focused class |
| Cheerer | 300 Bintar | Area-denial class |
| Gleeber | 500 Bintar | High-tier class |
| Glaaber | 500 Bintar | Community-favorite tank class |
Visually, Gazo is a deep blue character wearing a blue and grey baseball cap. The class is tagged as a Ranger and a Snowballer, which matches how it plays: it needs a clean shot more than it needs raw melee pressure.
| Gazo class trait | Effect | Why it matters |
|---|---|---|
| Headshot bonus | +50% bonus damage on headshots | Turns aim into the main damage source |
| Clip ammo on kill | Gains clip ammunition for every kill, bypassing the usual limit | Ammo becomes a resource you farm instead of a limit you manage |
| Melee penalty | Melee swings are 50% slower | One deliberate melee burst is usually enough |
| Point multipliers | 1x melee, 1.5x ranged, 1.25x explosive | Ranged play scores best |
Two more details are worth knowing before you buy. Gazo and Gloober are the only classes that reduce weapon damage, so the class is a deliberate trade rather than an upgrade in every situation. And the +50% headshot bonus is additional on top of the weapon's base damage — it is not a flat 50% increase to the whole weapon.
For the full mechanical reference, including the update history that changed these numbers, see the community-maintained Enfosi wiki page for Gazo.
Enfosi Gazo Class Price and How to Unlock It
Gazo costs 200 Bintar, and the class is bought in the lobby rather than unlocked through a wave. Bintar is earned from wave XP, and the wiki lists the conversion as one third of the XP you earn in a wave.
| Wave | Wave XP listed in the wiki |
|---|---|
| 1 | 0 |
| 2 | 75 |
| 3 | 50 |
| 4 | 150 |
| 5 | 100 |
| 6 | 150 |
| 7 | 300 |
Because a full clear only produces a few hundred XP, saving 200 Bintar for Gazo usually takes more than one run. That is the practical reason Gazo and Gloober sit at the entry price point while Gleeber and Glaaber cost 500.
Gazo also has its own skin prices on the Bintar page. Cosmetics are optional, but the spread is useful context if you are budgeting: Default is free, Arcazo, Musketeer, Bibbler, and Cowboy are 500, Agent is 600, Gumball is 999, Coolemon is 1000, and Miku is 1200.
Gazo Class Abilities: Headshots and Clip Ammo
The two headline abilities are what make Gazo worth the 200 Bintar.
Headshot damage. The current wiki entry lists a +50% bonus damage on headshots, and the update history explains how it got there. Gazo originally had a recoil and spread bonus. A patch replaced that with a 25% ranged damage bonus, and the Smile More Update replaced the 25% ranged bonus with an additional +50% headshot bonus instead. The melee downside moved with it, and melee swings now take 50% longer to complete.
Clip ammo on every kill. Gazo gains clip ammunition for every kill, and the gain bypasses the usual limit. Each weapon returns a fixed amount, so the fastest way to build a reserve is to know which weapon you are holding.
| Weapon | Clip ammo gained per kill |
|---|---|
| Fizzle Pump | +1 |
| Fugorg Glove | +5 |
| Gembo Ball | +2 |
| Confetti Cannon | +5 |
| Juice Blaster | +1 |
| Pumpkin Launcher | +1 |
| Giggle Pistol | +2 |
| Goobolt | +1 |
| Goobab Gun | +3 |
| Paintball Gun | +2 |
Two rules matter for planning. Ammo is gained on every kill, including kills of innocent Glaggles. It is not gained by revealing an Enfosi, and it is not gained from Bamella clones.
There is also a housekeeping note for the economy: ammo crates used to reset the enlarged clip you had earned back to the weapon's standard size. That was fixed, so a crate no longer wastes a Gazo's accumulated ammo.
Best Weapons for the Gazo Class
Gazo starts with the Gazo Pistol and the Fizzle Pump, and that pairing is already close to the right answer for the first waves.
| Weapon | Damage | Cooldown | Ammo | Gazo use |
|---|---|---|---|---|
| Gazo Pistol | 40 per shot (20 against Gloober) | 0.6s | Infinite ammo and magazine | Starter weapon and the safest way to farm clip ammo |
| Fizzle Pump | Melee, instantly reveals or kills a Giggler with a headshot | — | Earned through kills | Carries the ammo you farm onto bosses |
| Gazo Rifle | Scrapped: 35 x 3 = 105 per burst (44 x 3 against Gazo, 17 x 3 against Gloober), 2.5s reload, 30 ammo, 180 magazine | 0.6s | 30 | Removed from the shop by the February 8 2026 patch and only returns as a scrapped item |
The Gazo Pistol's infinite ammunition is the point. Because it never runs dry, it can be used purely to build clip reserves, and the reserve is then spent on the Fizzle Pump for boss damage. The pistol also applies a "Charged" status that triggers an electric explosion on a kill or a reveal and stuns nearby enemies, although the community wiki does not publish the exact damage for that effect yet.
The Gazo Rifle needs a special warning. It was removed from the shop and replaced by the Fugorg Glove in the February 8 2026 patch, and it was reintroduced only as a scrapped item. Its numbers are still worth knowing for historical comparison: an all-headshot three-round burst dealt 159 damage, and against a Gazo class target it reduced health by roughly 50%, or about 75% with every round a headshot.
How many shots does a Gazo Pistol need?
| Target | Body shots | Headshots |
|---|---|---|
| Glaggle | 2 | 2 |
| Gazo (enemy) | 3 | 2 |
| Gloober and Guuber | 6 | 4 (5 with at least two headshots) |
| Gembo, Murpleck, Cheerer, Spookler | 4 | 3 |
Gleebers, Bamellas, Glaabers, and the bosses are excluded from this table because their health pools are not in the same band. That is also where the class's real ceiling appears: Gazo is excellent against crowds and mid-weight enemies, and slow against tanks and bosses unless the whole team commits.
Gazo Class Strategy by Wave
The community strategy notes for Gazo are built around "rapid firing", which means cycling between ranged weapons as you clear a wave. The trap is doing it too fast: the ranged-weapon and equip-time penalty briefly disables your ranged weapons, so a panic swap can leave you unarmed in the middle of a wave.
A safe rhythm is to fire a burst, then swap, and to keep the Gazo Pistol equipped whenever you want ammunition rather than damage.
| Wave | Recommended loadout |
|---|---|
| 1-2 | Gazo Pistol and Fizzle Pump |
| 3 | Add Gembo Ball |
| 4-5 | Add Juice Blaster |
| 6 | Add Cheer Present |
| 7 | Add Gleebox |
Beyond the loadout, three habits carry the class:
- Jump while firing. The recoil handling described in the wiki rewards jump-and-fire movement, which also keeps you moving in a wave that punishes standing still.
- Farm with the pistol, spend on the pump. Ammo is easiest to gain with the infinite-ammo pistol and most valuable on the Fizzle Pump when a boss spawns.
- Save melee for one burst. Because swings are 50% slower, the Giggle Bat or the Brick Hammer is worth using for a single decisive hit rather than a drawn-out fight.
Gazo against the bosses
Against the mid-run bosses, the class notes focus on ammunition management rather than new mechanics. During the first two waves, conserve Paintball Gun ammunition so that you still have it when Gergro arrives, and remember that rapid headshots can remove a large share of Gergro's health quickly. The same preparation logic applies to Borgack, where the fight is decided by burst damage rather than sustained chip damage, and to Risio, where Risio copies player weapons and the headshot bonus still applies to every copied shot.
The Gazo Enemy Is Not the Gazo Class
Search results mix the class and the enemy, so it is worth separating them. The Gazo enemy is an NPC that appears in the second wave, listed between the Giggler and the Gloober.
| Gazo enemy | Value | Notes |
|---|---|---|
| Health | 150 | Low enough that almost any weapon works |
| Ranged damage | 20 per hit | Slow blue bullets from the Gazo Pistol |
| Walk speed | Slow | It keeps its distance instead of closing in |
| Aggro range | About 50 | Provoke it from further away and it retreats |
| Attack speed | 1 second between shots | Slow, steady pressure |
| Debut | Wave 2 | It walks to the statue and cheers on arrival |
When it is provoked or revealed, the enemy shoots from range and never uses melee. It walks backwards and jumps over obstacles to maintain spacing, which is why traps and zone control are ineffective against it and why the Glaaber Club is a poor pick, since the club slows you down while the enemy walks away. The club is still worth keeping for the disguised form of an enemy, because it pierces disguises.
On Maniac difficulty the Gazo enemy also has a Charged Shot: an electric orb that chases the nearest player, explodes, and stuns. The community wiki does not publish the damage for that attack yet, and the orb can be destroyed.
If you want a reference page for the 400-health enemies that appear on Maniac, see the Enfosi 400 health guide, and for the modifier-driven spawns, the Maniac mode overview.
A Quick Enfosi Gazo Checklist
- Confirm you are buying the class, not looking at the enemy; they share a name but nothing else.
- Save 200 Bintar; it is the cheapest meaningful upgrade after the free Giggler.
- Aim for headshots first, since +50% is the class's main multiplier.
- Use the Gazo Pistol to farm clip ammo and the Fizzle Pump to spend it.
- Swap weapons deliberately, and never cycle so fast that the equip-time penalty triggers.
- Keep one melee burst in reserve; the swing penalty makes brawling a bad trade.
- Expect less value against bosses and tanks than against crowds.
FAQ
Is enfosi gazo a playable class?
Yes. Gazo is a purchasable class that costs 200 Bintar, and it is the second class players can choose from alongside Gloober at the same price.
What is the Enfosi Gazo class price?
200 Bintar, which is one third of the wave XP you earn converted into Bintar. Gazo skins are priced separately, from free up to 1200 Bintar for Miku.
What does the Gazo class do better than other classes?
It gains clip ammunition on every kill, bypassing the usual limit, and it adds +50% bonus damage on headshots. Its drawback is that melee swings are 50% slower.
What weapons does Gazo start with?
The Gazo Pistol and the Fizzle Pump. The pistol has infinite ammunition and 40 damage per shot, while the Fizzle Pump is the melee weapon that carries your farmed ammunition.
Is the Gazo Rifle still in the game?
No. The February 8 2026 patch removed it and replaced it with the Fugorg Glove. It returns only as a scrapped item, so do not plan your loadout around it.
Is the Gazo enemy the same as the Gazo class?
No. The Gazo enemy is a 150-health NPC that appears in Wave 2, shoots from range for 20 damage, and keeps its distance. The Gazo class is a player character you purchase with Bintar.
Does Gazo get ammunition from every kill?
Yes, including kills of innocent Glaggles. You do not gain it by revealing an Enfosi or from Bamella clones, and each weapon returns a different amount per kill.
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